There have been several kinds of full body spinner in Robot Wars, ranging in levels of destruction and success. Without a doubt, the most successful full body spinners were Typhoon, Typhoon 2,and The Revolutionist. The pioneer of such a weapon was Caliban, though it was never used.
- This weapon involves a robot equipping blades, flails or other damagers of some sort at intervals around its body (full body), which then spins up to speed (spinner).
Advantages and DisadvantagesEdit
- The weapon protects the robot on all sides, making it virtually unapproachable at high speeds.
- The size and weight of the weapon gives it the potential to cause very high levels of damage, as demonstrated by Team Typhoon.
- It is very difficult to tell which way the robot is facing while the weapon is spinning. Corkscrew overcame this with the signature corkscrew, which indicated which way the robot was facing.
- They usually cannot utilize any pushing power from their round shape, with only Delldog and Corkscrew successful in ramming victories.
- They are often unsafe (Warhog and Typhoon 2 have both shattered the arena wall, and Mauler was disqualified from the First World Championship altogether).
- Most of them were unable to self-right when flipped, as The Revolutionist and Typhoon Cadet, among others, both proved. The design is often incompatible with a srimech, although Revenge of Trouble & Strife succeeded in this design.
- They are often unreliable. Warhog broke down in all three of its appearances, and weapons malfunctions cost Corkscrew Two, Ajjay and Delldog potential wins.
- Like other heavy spinners, often a robot must stop moving in order to get the weapon spinning again. This makes robots very vulnerable in the opening seconds of a battle, as Banshee and Daisy Cutter's respective losses to Spawn of Scutter and Ripper demonstrate.
- The spinner would often stop upon impact, leaving the robot vulnerable.
- Although a full body spinner could cause a lot of damage, like Typhoon 2, the spinning weapon could merely glance off harmlessly, like Revenge of Trouble & Strife in Series 7.
- The build up of kinetic energy often causes a full-body spinner to rebound in a different direction upon hitting an opponent, potentially resulting in it unintentionally entering the danger zones of hazards such as the pit. This nearly happened to Typhoon 2 in Series 7, as it hit X-Terminator and bounced off close to the open pit twice.
List of Full Body SpinnersEdit
Robots are listed alphabetically. Robots that aren't heavyweight are listed with a green background.
|Robot||Series Appearances with Full Body Spinners||Notes|
|Ajjay||Extreme 1||Weapon failed to work|
|Beaverbot||Dutch Series 2|
|Bloody Murder Weapon||Dutch Series 2||Weapon failed to work|
|Blur||Series 4||Did not qualify|
|Caliban||Series 2||First Full Body Spinner in UK Robot Wars. Exchangeable with spinning flails.|
|Corkscrew||Series 5-7, Extreme 2|
|Cyclone (Dutch Series)||Dutch Series 2||Weapon failed to work|
|Daisy Cutter||Series 7|
|Delldog||Series 6, German Series||Weapon failed to work|
|Humdrum||US Season 1, Nickelodeon|
|Mauler||Series 3||Disqualified for being dangerous, MTV Pilot Champion|
|Night Stalker||US Season 2|
|The Revolutionist||US Season 1-2, Nickelodeon||Runner-up in Season 1|
|Revenge of Trouble & Strife||Series 6-7, Extreme 2||Only robot to combine a srimech with a full-body spinner.|
|Spin Doctor||Series 6-7, Extreme 2|
|Typhoon||Series 7, Extreme 1-2||Middleweight champion of Extreme 1-2 and Series 7.|
|Typhoon Cadet||Series 7|
|Typhoon Thunder||Extreme 2||Lightweight Champion of Extreme 2|
|Typhoon Twins||Extreme 2|
|Typhoon 2||Series 7, Extreme 2||Series 7 Champion|
|Whirlpool 70||Second World Championship|