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Forums: Index > Audited Series 6 > Audited Series 6 Heat E


Welcome back to Robot Wars: The Sixth Wars. Last year, we saw Wild Thing almost cause a major upset against Chaos 2 during the Semi-Finals, in what is now regarded as one of the best battles of all-time. Eliminated by S3 in the Losers' Melee, Wild Thing and its team will want to earn a Grand Finalist spot for the first time. With a whole new design, will it succeed in this goal? The only way to find out is to LET THE WARS BEGIN!

Round 1[]

Wild Thing (9) vs Disc-O-Inferno vs Mighty Mouse vs Hydra[]

Wild Thing
Wild Thing 2 S6
Votes
  1. Wild Thing and Disc-O-Inferno. Unpopular opinion: I actually think the Series 5 version of Wild Thing would do WORSE here. Indeed, with those exposed wheels, plus a high ground clearance at the sides, Disc-O-Inferno and Hydra would easily dominate it. But the Series 6 version is significantly strong, to the point where it tanked many blows against 259's disc. This alone will enable Wild Thing to progress to the second round, because at the very least it will be able to tank some blows against Disc-O-Inferno. Ironically, Mighty Mouse, who only existed due to Disc-O-Inferno destroying the original Velocirippa, will be once again destroyed by that disc. Meanwhile, I accept that Hydra is a good enough robot, capable of almost defeating Dominator 2. However, its armour is simply too light to tank that many blows from Disc-O-Inferno, whilst its lifter and hammer are unlikely to threaten two invertible machines. Henceforth, Wild Thing and Disc-O-Inferno to easily qualify here. On another note, if Hydra goes through here, I am probably going to talk about another notable weakness it has... SpaceManiac888 (Talk) 11:27, December 21, 2017 (UTC)
  2. Wild Thing and Disc-O-Inferno Considering that, I would say, this Disc-O is perhaps the best one and that this Wild Thing is known to take damage quite well. I'll go for these two as well.Diotoir the son of nemesis (talk) 11:29, December 21, 2017 (UTC)
  3. Disc-O-Inferno and Hydra. Hydra is a great shape to push Wild Thing, as the front is high and boxy. This means the seeds will be pushed around, and potentially flipped out. The mouse is going to run around and avoid everything, but damages caused by Disc-O on the one hit it manages to get will kill the mouse, leaving two robots left. Jimlaad43(talk) 12:19, December 21, 2017 (UTC)
  4. Disc-O-Inferno and Hydra. Yes, I am well aware that Wild Thing 2 is practically indestructible against spinners and Hydra's aluminium armour leaves it potentially vulnerable against the two discs, but I would like to remind ourselves of the former's shortcomings before this ends in a landslide vote in favour of it and Disc-O. You see, Wild Thing 2 no longer has the wedge which enabled its predecessors to get underneath opponents effectively, it has a gaping ground clearance from the front as well as the sides and rear, and a chassis shape which is not ideal for pushing opponents around unless it gets its disc stuck in their armour. I can see Hydra - one of the most aggressive Heat Finalists from the real Series 6 - constantly exploiting Wild Thing 2's ground clearance by pushing and flipping it around, possibly even pitting it if it gets underneath the Adams family machine from the front and forces it down. Meanwhile, a typically dominant Disc-O-Inferno will exterminate Mighty Mouse. VulcansHowl 13:44, December 21, 2017 (UTC)
  5. Disc-O Inferno and Wild Thing 2Hydra, while very good, has fragile armour which I can't see surviving Disc-O, and which I can see being damaged by Wild Thing. Mighty Mouse goes out because it can't do anything to any of its opponents, Disc-O goes through by being the most aggressive, and Wild Thing survives by surviving whatever gets thrown at it and causing minor-to-moderate damage to all three opponents, scoring well on aggression along the way.Judoska (talk) 13:57, December 21, 2017 (UTC)
    Don't forget to put the two robots which you think will go through in bold and at the start of your vote(s). :) VulcansHowl 14:00, December 21, 2017 (UTC)
    Sorry about that, haven't been voting here in a while and forgot. Fixed.Judoska (talk) 16:29, December 21, 2017 (UTC)
  6. Disc-O-Inferno and Hydra. Mighty Mouse meeting Disc-O is pretty much a no-brainer, since Disc-O already trashed its brother-bot. As for the other three, it's a little harder. In terms of weapon effectiveness, Wild Thing is the weakest. In terms of armour, Hydra is arguably the weakest. In terms of reliability, Disc-O is CLEARLY the weakest. But I feel overall, whilst Wild Thing will keep going, it'll struggle against the more potent machines, neither of whom I feel can exploit the other's weaknesses as easily as one might think. CrashBash (talk) 14:12, December 21, 2017 (UTC)
  7. Wild Thing and Disc-O-Inferno. It has been taken for granted by everyone thus far that Disc-O-Inferno will disable Mighty Mouse and qualify as a result. I see things differently. Mighty Mouse is particularly afraid of Disc-O-Inferno, and thus it will do what it always does; run away. Disc-O-Inferno is not obliged to catch it. Disc-O-Inferno can instead slice through the boxy Hydra to earn free points, and indeed another robot will be able to score points by attacking Mighty Mouse. Who better than the fast, well-controlled, maneuverable Wild Thing? Even if Disc-O-Inferno takes it out in the end, Wild Thing will have gained points by chasing the mouse, while Hydra will be too damaged to catch up to its adversaries. TOAST 16:50, December 21, 2017 (UTC)
  8. Disc-O-Inferno & Hydra. Best two versions of those two robots vs the (objectively) weakest Wild Thing and a robot with no aggressive capabilities. Hogwild94 (talk) 18:41, December 21, 2017 (UTC)
  9. Wild Thing and Disc-O-Inferno. Hydra have got an unfortunate draw here, as its weak armour will show against the power of Disc-O-Inferno. Wild Thing's persistence and tenacity, combined with good, aggressive driving, should clinch them a place. I actually see Mighty Mouse surviving, since it's much faster than everyone else, so Disc-O-Inferno will likely focus on scoring the points against Hydra instead. Wild Thing's control and Disc-O's damage should see them through. Raz3r(talk) 21:28, December 21, 2017 (UTC)
  10. Disc-O-Inferno and Hydra: I was looking for some heats that would separate the weak seeds from the strong, but this does seem a bit much. Disco and Hydra were very impressive, and assuming neither die unexpectedly, I don't back Wild Thing to rack up the points for the judges. Datovidny (talk) 22:19, December 21, 2017 (UTC)
  11. The Disc-O-Inferno and Wild Thing 2. Personally Wild thing 2 is underrated so heavily IMO, and Hydra overrated. Then again, I happen to like Sergeant Bloody Meikle so what do I know about opinions, huh? Ah, well. Hydra probably won't be able to do much to both of the robots that'll win. Oh yeah, Mighty mouse is there as well. Forgot it existed because it won't do anything to anyone. :V --Demon Of Tomorrow 22:21, December 21, 2017 (UTC)
  12. Disc-O Inferno and Hydra: Compared to the other versions of Wild Thing, this one does not hold a candle, at least in this case. I feel Hydra can survive and score more points with Disc-O using the axe/flipper and all...and Mighty Mouse...well, it's Mighty Mouse so...yea. BizarroKing (talk) 22:52, December 21, 2017 (UTC)
  13. Disc-O-Inferno and Hydra I have a really bad feeling that Hydra would be terminally damage from a good side-on hit from Disc-O-Inferno, but with that only being a guess, I'll still back Hydra. Its a machine that can pace itself and use its weapons throughout the fight. Wild Thing is also a lovely shape to accelerate and chuck around the arena. Nweston8 (talk) 23:58, December 21, 2017 (UTC)
  14. Disc-O-Inferno and Hydra. Hydra was incredibly solid in this form, and I think it'll take aggression for sure by flipping around Wild Thing and Mighty Mouse. Disc-O will also go through on damage by knocking around Wild Thing and leaving some scars in it. I'm not entirely sure what Wild Thing can do to either of those two, short of getting its blade stuck in them and dragging them around. Badnik96 (talk) 06:38, December 22, 2017 (UTC)
  15. Disc-O-Inferno and Wild Thing - Ok, putting it out there first, I really want Hydra to come through this. However, this incarnation's armour was weak, and Disc-O-Inferno was brutal at this stage. I can see Hydra starting well and starting to dominate Wild Thing, but is immobilised when Disc-O-Inferno comes in from behind and wrecks it. Mighty Mouse will do very little but run away. Combatwombat555 (talk) 11:38, December 22, 2017 (UTC)
Disc-O-Inferno
Disc-o-inferno
Mighty Mouse
Mighty mouse
Hydra
Hydra
Results Qualified: Disc-O-Inferno and Hydra Score: 7-15-0-8

Major Tom vs Lightning vs Warhog vs Sumpthing[]

Major Tom
Major tom
Votes
  1. Lightning and Sumpthing: I like this draw, especially considering that I wanted Major Tom, Warhog and Sumpthing to progress further in real-life than they did. Still, at least one of them will in this tournament. Anyhow, Lightning should dominate here, considering that low ground clearance will play havoc against the other three machines. Warhog will probably be its first target, since not only does it have a high ground clearance, but it seems quite easy to flip whilst still being the biggest threat. Since Warhog has no srimech, it will be the first to fall. Out of the remaining three, I doubt Major Tom's disc could knockout Sumpthing, plus the later is too slippery for Lightning to flip over. By contrast, although Major Tom does have a rollcage to use in order to self-right, I think it will go out on the basis that Lightning is a good pusher, and if slammed too hard Major Tom generally loses at least one of its motors. Seeing how hard knocks caused Major Tom to lose in real-life, I see this occurring again. This leaves Sumpthing to surprise everyone and somehow get to the second round! SpaceManiac888 (Talk) 11:27, December 21, 2017 (UTC)
  2. Lightning and Warhog: Even without it spinning, it took a full speed charge from Growler to put Warhog on top of SMIDSY for it to be pitted. It's not like we saw Warhog beaten by being flipped or crushed or axed. Warhog may not have reliable damage output, but I'll see Major Tom being flipped by Lightning before Warhog. Not to mention that only a fool goes charging into the full body spinner straight away when you don't have to. Major Tom is a giant lump who is easy to pick on and ultimately won't be able to bring points back to make up for it. Toon Ganondorf (t c) 11:35, December 21, 2017 (UTC)
    S.M.I.D.S.Y. actually lifted Warhog itself seconds before Growler's intervention and was in the process of pushing it away from the wall when both were rammed. The fact that Shunt and St. Agro also lifted Warhog off the floor during that melee proves that its ground clearance is not unbreachable. VulcansHowl 13:12, December 21, 2017 (UTC)
  3. Lightning and Warhog. The thing about this version of Lightning is that it seemed to focus on pushing much more than flipping, and I do wonder whether or not its smaller, dual flippers will be able to flip over Warhog due to its low centre of gravity, at least compared to Major Tom and Sumpthing. To put it simply, Lightning can control who it wants to go for, Major Tom is the most likely to be flipped over, Sumpthing is the most likely to be pushed around or break down, and Warhog has the most intimidating weapon, even if it isn't as powerful as it should have been, and will survive by not really doing much. Raz3r(talk) 12:13, December 21, 2017 (UTC)
  4. Lightning and Major Tom Warhog doesn't like fighting robots, let alone three! It'll hit one of these machines. Lightning will be able to take it and could ram Warhog, Major Tom will get damaged but as seen in the annihilator it was still able to continue for more before being decimated and as much as I love Sumpthing those wheels will go or at the least be damaged beyond repair. As soon as Warhog gets its one hit it gets it will NOT being spinning again, we've seen this happened THREE TIMES because Warhog is as reliable as a dead crow on the road. My vote is for Lightning to dominate and Major Tom to survive.Diotoir the son of nemesis (talk) 12:18, December 21, 2017 (UTC)
  5. Lightning and Major Tom. Tom's disc will cause Sumpthing all manner of problems, and Lightning flipping Warhog over will be the end of the pig. Jimlaad43(talk) 12:20, December 21, 2017 (UTC)
  6. Lightning and Major Tom. St. Agro did manage to get underneath Warhog and lift it off the floor using its wedge shape alone, so there's a decent chance of Lightning doing the same before pushing, flipping and eventually pitting it. Sumpthing will start strongly, but I don't think those wheels are going to hold out after sustaining rams from Lightning and a few hits from Major Tom's disc. VulcansHowl 13:12, December 21, 2017 (UTC)
  7. Lightning and Major Tom. Lightning is almost certainly the one to beat in this melee, but history clearly shows that only Major Tom is likely to keep going under pressure. Warhog proved generally very ineffective by Series 6 standards. CrashBash (talk) 14:14, December 21, 2017 (UTC)
  8. Lightning and Major TomSumpthing and Warhog will both die to a single flip from Lightning, and Sumpthing may well just die anyway, while Warhog's weapon is unreliable and won't survive more than a couple of impacts. Major Tom had a rollcage at least, and could probably show enough aggression towards Warhog and Sumpthing to go through.Judoska (talk) 16:33, December 21, 2017 (UTC)
  9. Lightning and Warhog. Nweston8, I have a suggestion for your Truly Overrated list, and it's not Lightning, Sumpthing, or even Warhog. Let's start by saying that Major Tom's disc spins at THIRTY-FIVE MILES PER HOUR. Many a time has the damage to Kat 3 in Series 5 been quoted, but the upgraded version of Kat 3 took more damage from Pussycat than any other robot Pussycat ever fought after about three touches from the blade, so I'm writing this off, and certainly this damage to Kat 3 doesn't exceed the damage potential displayed by Warhog in Series 4 and 6. Without a powerful weapon, what does Major Tom have? A shell mde out of a bumper car that even Comengetorix was able to damage. Imagine what would happen if a 30kg rim spinner which previously shattered the arena wall collided with that thin material? To develop on Warhog, people are using its unreliability as a factor, to which I say this. Three robots in this battle qualified for Series 6, two of them were counted out after having lost drive on one side, while the other was pitted during a battle where it was seemingly set to qualify. The former two were Sumpthing and Major Tom, the latter was Warhog. Why is the reliability argument being used against Warhog then? Next is a crucial point against truly the weakest argument yet. It has been purported that Lightning will target Warhog because it is the biggest threat. Much as I agree that Warhog is indeed the biggest threat, that's exactly why this argument falls apart. Let's analyse an actual four-way melee that Lightning took part in. It has the free choice of attacking 13 Black, the seventh seed for the whole series, armed with two dangerous spinners, and even a clear weakness to flippers, as it can't self-right. Certainly a threat you might try to eliminate in Lightning's position. It has the free choice of attacking The Alien, a hugely powerful vertical spinner, which again, has failed to self-right in the past, making it a big threat that Lightning could eliminate. The third option is Herbinator, a shoddy aluminium flipper, which even has a rollcage (the reason being used to argue that Lightning would not attack Major Tom), and poses no threat to Lightning whatsoever. Which robot did Lightning attack in that position? By answering that question, you see the logic in my vote. It is a flawed prospect that Lightning would chase after the spinning robot which could actually hurt it, and it is a complete farce that a useless dodgem from the 1970's would qualify over Warhog. I haven't even mentioned the fact that Warhog doesn't even need to pick on the weakest robot here, as they're easily capable of disabling Sumpthing's exposed wheels. Lightning and Warhog to comfortably qualify, and if anybody has well-reasoned evidence that Lightning would in fact flip the completely round Warhog using a tiny side-flipper (this is not the same flipper used by Lightning in Series 7) then I would love to hear it. TOAST 17:11, December 21, 2017 (UTC)
  10. Lightning & Warhog. Benefit of the doubt says Warhog, which, might I add, didn't break down in this series, will spin enough to cause more damage to Sumpthing. And even with the roll bars, Major Tom will be easily flipped by Lightning. Hogwild94 (talk) 18:43, December 21, 2017 (UTC)
  11. Lightning and Warhog. Yes - it's unfair for only Warhog to get the unreliability jibes here. It's by far the most potent, and with any of it, Major Tom, or Sumpthing potentially breaking, I find it logical enough to back to hog. Nweston8 (talk) 19:03, December 21, 2017 (UTC)
  12. Lightning and Warhog. Sumpthing is out whether Lightning, Warhog or Major Tom go for it first. I think Major Tom will be out before Warhog, because I saw that Killer Carrot 2 and Bigger Brother found it easy to lift and flip Major Tom in Series 6, as did Thermidor 2 in Ex2. Also, I don't think the armour is strong enough to withstand a hit from Warhog's spinning disc, considering how easily the House Robots got through it in Extreme. Yes, I know in that case the team gave the House Roboteers free reign to destroy the robot, but my point about the weak armour still stands. Drop Zone mk2 (talk) 21:11, December 21, 2017 (UTC)
  13. Lightning and Sumpthing: It really does depend who Warhog exhausts itself on first before becoming vulnerable, my bet would be Major Tom. Sumpthing did hold its own against Dominator and Hydra, and might be an awkward shape for those double flippers to topple over. Datovidny (talk) 22:23, December 21, 2017 (UTC)
  14. Lightning and Major Tom. Oh, speaking of overrated robots, here's Lightning. Anyways, its the best of the battle by far, and Major Tom is just the slightly-less bad of the others in this. Sumpthing will probably die, and Warhog will... pull a Warhog. --Demon Of Tomorrow 22:25, December 21, 2017 (UTC)
  15. Lightning and Major Tom: Sadly while i think we all love Sumpthing, it does not have the armor and weaponry to do any damage or survive. And while Warhog is caoable of the most damage, we all know how unreliable it is, hence why I feel at the very least Major Tom can survive longer than they do while Lightning flips Sumpthing around. BizarroKing (talk) 22:52, December 21, 2017 (UTC)
    The fact that anybody could vote for Major Tom AFTER the release of Nweston8's new blog absolutely boggles my mind. It's like a prosecutor dismissing an attorney's evidence because he didn't make eye contact with it. TOAST 23:50, December 21, 2017 (UTC)
    The arguments are still more compelling than any of the votes for Sumpthing... Jimlaad43(talk) 00:11, December 22, 2017 (UTC)
    Just because someone made a blog post doesn't mean people will change their vote, at the end of day I can't understand the defence of Warhog and if say Nick had put Warhog on the list, with good reasons and let's be honest there would be a lot, would that mean you'd change your vote or others would stop voting Warhog? No. Not at all. A blog post no matter, how good it is, won't change anything really.Diotoir the son of nemesis (talk) 07:14, December 22, 2017 (UTC)
    On an unrelated note, I think it is time to issue a general warning. Please, for the sake of making the Arena tournaments fun, STOP complaining about and insulting other people based on who they have voted. I am fine with detailed objections that focus on the robots and not on the voter. Indeed, with the exception of Diotoir's comment above (which I will discuss about later on), the two comments above are within the insultive area. Indeed, I really do not care about which robots will or will not go through here, so can we all do so? Especially considering that none of the three robots being discussed are likely to reach the Heat Final? For this very reason, I am also issuing separate warnings to Toast and Jimlaad; The former based on their prosecutor comment here, the latter for their "Flat Earther" comment in the first Heat C melee. Keep this up, and both of you will probably have to wait until at least the Semi-Finals to vote again. And on another note, just because Nweston made a rather detailed and compelling blog, it does not mean it is automatically one hundred percent valid and should be read and conformed to by every user on this wiki. Indeed, for all we know, the people voting for Major Tom may be right in doing so! We will never truly know, since this battle will likely never happen in real-life. SpaceManiac888 (Talk) 10:14, December 22, 2017 (UTC)
    Well said!Diotoir the son of nemesis (talk) 11:27, December 22, 2017 (UTC)
  16. Lightning and Warhog. Sumpthing can't really do anything in this match, and Warhog will tear shreds out of Major Tom before it breaks down, when Lightning and the house robots can finish the job. Sumpthing might get to a judge's decision, but it won't win. Badnik96 (talk) 06:45, December 22, 2017 (UTC)
  17. Lightning and Warhog - Sumpthing might start well, but it's the most vulnerable in the battle- with such exposed machinery, Major Tom might actually cause a knockout! Lightning is probably the most competent machine in the fight and should wedge and ram to go through quite comfortably. Major Tom has weak armour and an easy-to-exploit ground clearance, it'll get wedged by Lightning and damaged by Warhog. It'll probably survive- that's one thing you can say for Major Tom, it was a hardy machine, don't forget it lasted to 3rd place in the Annihilator- but it'll lose the judges' decision. Combatwombat555 (talk) 11:51, December 22, 2017 (UTC)
Lightning
Extreme lightning
Warhog
Warhog S6
Sumpthing
Sumpthing
Results Qualified: Lightning and Warhog Score: 7-17-8-2

Round 2[]

Disc-O-Inferno vs Warhog[]

Disc-O-Inferno Warhog
Disc-o-inferno
Warhog S6
Votes for Disc-O-Inferno
  1. With Wild Thing being knocked out in the first round, things get interesting, since all four of the remaining robots failed to make the Semi-Finals in real-life. I must say, if it was not for its poor reliability, plus the fact it had to face Bigger Brother, Disc-O-Inferno might have been one of the stronger robots to fail to make it to the Semi-Finals. Indeed, with a disc capable of knocking out three opponents in one battle, I would argue that Disc-O-Inferno should dominate here. Sure, Warhog did not actually break down this series, but its damage output was notably lacking, being unable to damage S.M.I.D.S.Y. or Comengetorix. Therefore, I highly doubt that it could cause enough internal damage to knockout Disc-O-Inferno. Meanwhile, the latter should be able to hit its opponent several times, enough to cause the full-body spinner to lose its weapon, enabling Disc-O-Inferno to dominate from there. SpaceManiac888 (Talk) 10:35, December 23, 2017 (UTC)
  2. Disc-O has the power in the weapon to knock Warhog a few times. Both have questionable reliability, but those hits will affect the hog more. Jimlaad43(talk) 12:32, December 23, 2017 (UTC)
  3. Disc-O-Inferno is more damaging by far, and is capable of causing the costly internal damage that Warhog cannot. Eventually, Warhog will take too much damage and break down. Raz3r(talk) 12:40, December 23, 2017 (UTC)
  4. Only one of these robots really had the capacity to cause damage. Which is funny because the exact opposite was true in their debuts. CrashBash (talk) 14:07, December 23, 2017 (UTC)
  5. Bravo to Warhog for getting past the first round, it's not been given an easy one here. In truth, we've got two unreliable but powerful spinners, so in fairness this could go either way. It's probably more likely though that Disco will be fine for longer. Datovidny (talk) 14:14, December 23, 2017 (UTC)
  6. It strikes me that Disc-O-Inferno's disc, going into the arena the way up in its picture, may actually be too high to hit Warhog's ring and instead just about reach the 'head'. I'm not entirely sure what's housed in there, but I bet it wouldn't be healthy afterwards. Alternatively, it's weapon to weapon, and whilst Disc-O-Inferno may not get through the thick ring I bet the internals won't like it. Combatwombat555 (talk) 16:37, December 23, 2017 (UTC)
  7. Warhog can't rely on spinning modestly this time, Disc-O-Inferno will have knocked it out by the time it can get sorted properly. Hogwild94 (talk) 19:55, December 23, 2017 (UTC)
  8. Warhog to get the pork chop. Nweston8 (talk) 20:40, December 23, 2017 (UTC)
  9. Something something cooked hog. I dunno, Nick stole my thunder. :V --Demon Of Tomorrow 21:09, December 23, 2017 (UTC)
  10. At the very least Disc-O can survive longer than Warhog in this situation and the weapon is more reliable and as such can do more damage. BizarroKing (talk) 22:26, December 23, 2017 (UTC)
  11. The mere attempt to try and write another vote for Warhog would get me mobbed, so TOAST 23:25, December 23, 2017 (UTC)
Votes for Warhog
Winner: Disc-O-Inferno (11-0)

Hydra vs Lightning[]

Hydra Lightning
Hydra
Extreme lightning
Votes for Hydra
  1. I'm not sure either robot will flip the other to be honest. Who will dominate then? Well, Hydra is a better pusher and I can see them pitting Lightning. Jimlaad43(talk) 12:33, December 23, 2017 (UTC)
  2. Out of the two, Hydra has the more capable weapons. While Lightning looks lower, I can't see it overturning Hydra, and Hydra will fight back, causing some minor damage with the hammer and eventually getting a killer flip from the side. Both machines were fairly well controlled, had decent speed and pushing power, but I trust Hydra to have the edge simply through knock-out potential. Raz3r(talk) 12:40, December 23, 2017 (UTC)
  3. There's two concerns here. First of all, yes, Hydra DID not self-right in Extreme 2, but that's not the same as COULD not. How do we know that it could not? For all we know, that could have been a major fluke...from what I remember, its axe was stuck in the fired position, it could have simply been too off-balance. This is a thing - remember that Oblark was unable to right itself properly for the axe-act same reason, pardon the pun, only on the other extremity. Second, can Lightning even flip Hydra over in the first place? It seems like it'd be too low and too bulky for Lightning's tiny flippers to manage, plus it needs to be RIGHT on top. And how many options will Lightning even get? In the battles we've seen, it only once managed to get underneath a robot in the first few seconds, all others it either only managed right near the end, or it had already died by then. Thus I trust Hydra to take advantage and dominate. Also remember...Lightning was extremely unreliable, and died quite easily in both its losses. CrashBash (talk) 14:05, December 23, 2017 (UTC)
  4. It's a case of which machine can do more for me. Hydra has to get right up the top of Lightning's wedge to be flipped, and even then I'm not entirely convinced either of the little flippers would have the power. Hydra does have the power to flip Lightning; it's wide, but it should manage it, it managed Comengetorix easily which isn't exactly a narrow machine. Even if it doesn't, the axe can go to town on the wedge for a bucketload of aggression points and a little damage. Combatwombat555 (talk) 16:37, December 23, 2017 (UTC)
  5. Hydra is more likely, and better equipped, to flip Lightning than vice versa. Hogwild94 (talk) 19:56, December 23, 2017 (UTC)
  6. Hydra is fast, and its flipping arm has a lot of thrust and range to it. Lightning just won't be able to provide enough to win a Judges' decision. Nweston8 (talk) 20:41, December 23, 2017 (UTC)
  7. Oh christ help me, two robots that I think are overrated and I got to put one of them through. Regardless, I don't see Lightning doing anything to Hydra, who just looks the better of the two with a more reliable flipper and a damaging weapon (the hammer) to do the buisness. --Demon Of Tomorrow 21:11, December 23, 2017 (UTC)
  8. Alas as much as I light Lightning, I feel they are not able to withstand Hydra's axe and the lifter will score additional points. I see this going to the judges but i feel they will side with Hydra here. BizarroKing (talk) 22:26, December 23, 2017 (UTC)
  9. Hydra's weaponry is more potent and easier to bring into play. If this truly does come down to a "first flip wins" scenario, I would go for Hydra to get that flip first over Lightning. Badnik96 (talk) 01:38, December 24, 2017 (UTC)
  10. Don't think either can self-right, but I do think that Hydra's flipper is better, and it alos has the hammer, so it gets my vote.Judoska (talk) 19:39, December 24, 2017 (UTC)
Votes for Lightning
  1. Unpopular opinion: The versions of Hydra and Lightning here deserve more criticism than you might think. Now, I am not saying that either robot is "bad", far from the truth in fact. Indeed, both robots were capable of taking on and defeating very good robots, so they must generally be competitive. However, although a lot of people harper on about X-Terminator 2's poor axe in Series 4, why is it that Hydra in Series 6 does not get much criticism for its lifter? Sure, the lifter was actually pretty useful in its battles, but unlike the Series 5 version, it cannot self-right the robot. Why? Especially since the previous Hydra was forced to self-right several times against Spawn Again? I could not believe my eyes when I found out about this weakness this version of Hydra had, glad they sorted it out for Series 7. Lightning, meanwhile, lacks the gas pressure to self-right according to information about its Series 6 qualifier, losing to Barbaric Response as a consequence. Again, at least this was rectified in later series, but the issue remains that the first machine to topple the other will win. In my opinion, it has to be Lightning, since that wedge at the front should be able to get underneath the high ground clearance of Hydra, whilst being able to push and ultimately flip its box-shaped opponent. A flip of doom, in that case. SpaceManiac888 (Talk) 10:35, December 23, 2017 (UTC)
  2. I'm avoiding the other battle for obvious reasons, meanwhile Lightning should be too low for Hydra to flip and low enough to ram and flip Hydra about. And what SpaceManic says has convinced me.Diotoir the son of nemesis (talk) 10:55, December 23, 2017 (UTC)
  3. It comes down to who is lower, I'm inclined to say that'll be Lightning. The flippers don't make a difference here, neither can manage an OOTA, and Hydra's axe will most likely struggle to do proper damage to something as tough as Lightning. Datovidny (talk) 14:16, December 23, 2017 (UTC)
  4. Lightning for me has the better wedge, and is generally well-protected from Hydra's lifter, which in these days would grant Lightning style points for self-righting anyway. I don't see either of these robots getting a decent flip, and Hydra's hammer was a dud in general, so I see Lightning wedging its way to a dull victory. TOAST 23:25, December 23, 2017 (UTC)
  5. Lightning can self-right, it didn't against Bulldog Breed because it was pinned against the side wall and the flippers couldn't touch the ground. Hydra, on the other hand, couldn't self right from a neutral position on its back, thirty seconds into a fight. I'm happy to write off Hydra self-righting forever with that statistic, whilst I'll give Lightning the credit. Meanwhile, I think people are underestimating just how blooming wide Lightning is. A flipper like Gravity only needs to chuck it and then the cartwheel in the air will do the rest, but a flipping arm required momentum to topple the robot over (i.e. Hydra overturning Dominator 2). Combine that with Lightning's excellent ground clearance (Bulldog Breed and Gravity both got under little sections, but never all the way under) and Hydra has a losing battle on its hands. Even if Hydra does get a flip in, it'll be a flick that see Lightning land on its wheels. If Lightning can survive that, it'll have answered the only thing Hydra has to offer this fight. From there, I agree with Toast, wedging all the way. Toon Ganondorf (t c) 00:52, December 24, 2017 (UTC)
Winner: Hydra (10-5)

Special Event - UK vs Germany[]

Weld-Dor 3 (UK) vs Tsunami (Germany)[]

Weld-Dor 3 Tsunami
Weldor3
Orgtsunami
Votes for Weld-Dor 3 Votes for Tsunami
  1. I was going to update these pages on the morning of the 27th, but I have found out I am going to be quite busy then, so celebrate Boxing Day on the Arena Forums, I guess. Normal service will resume on the 28th. Anyhow, I have chosen Weld-Dor 3 to represent Northern Ireland because... umm, there were no alternatives. Anyhow, it appears that Weld-Dor 3 actually has the more powerful flipper, which theoretically could cause Tsunami some harm. However, I am voting for the German for two reasons; firstly, Tsunami generally has the lower ground clearance, which should mean it will get underneath Weld-Dor 3 more often than vice-versa. Secondly, I think that if flipped, Tsunami has a more reliable self-righting mechanism than its opponent, which can be used frequently due to its low pressure. Based on Weld-Dor 3's battle with Firestorm 4, its self-righting is problematic, which may cause it to lose the battle here, considering it flipper has a higher pressure and the fact that it also can get jammed too. SpaceManiac888 (Talk) 20:08, December 26, 2017 (UTC)
  2. Either Tsunami would beat any of the Weld-Dors. Hogwild94 (talk) 20:10, December 26, 2017 (UTC)
  3. Weld-Dor 3 is an odd choice of robot, as it's so hard to judge, but I'm confident that Tsunami will have the lower ground clearance, which should be critical. I have doubts that Tsunami can self-right, but similar doubts about Weld-Dor's control. TOAST 20:24, December 26, 2017 (UTC)
  4. I'm actually quite relieved with this. Weld-Dor technically has the more powerful flipper, but it'll mean nothing if Tsunami is constantly getting underneath, flipping it over and watching it make explosive leaps trying to right over its spinning bar. CrashBash (talk) 20:38, December 26, 2017 (UTC)
  5. Flipped over and over again. Jimlaad43(talk) 20:48, December 26, 2017 (UTC)
  6. I've been drinking quite a bit s sorry if things may seem illiterate. But yeah easy flip win here also I now own a flipper antweight which I am gong to call Rattis Rattis (reference to Rattus Rattus one of my favourite Series 3 Robot).Diotoir the son of nemesis (talk) 21:09, December 26, 2017 (UTC)
  7. I don't have any sort of arguments here. BizarroKing (talk) 00:00, December 27, 2017 (UTC)
  8. Yeah, Tsunami is lower, and probably has advantage in terms of control. Weld-Dor 3's spinner won't be damaging, and while the lifter is fairly powerful, it's quite steep and is higher at the front. We've seen that it can self-right, but it's not the most reliable of machines, so who knows how long it'll last. Raz3r(talk) 16:56, December 27, 2017 (UTC)
  9. Easy sweep. --Demon Of Tomorrow 17:57, December 27, 2017 (UTC)
Winner: Tsunami (9-0)

Special Event - Sumo Basho[]

Chompalot challenges Shunt![]

Chompalot
Chompalot
How Long Will They Last?
  1. 11.25s. I will give Chompalot some credit here, since it generally has a low (but small) wedge, whilst also being quite agile. That said, although it will help it avoid being pushed off immediately by Shunt, it does not mean it can survive for the sixty seconds. Eventually, the boxy sides of Chompalot will be the catalyst for its ultimate demise. SpaceManiac888 (Talk) 20:08, December 26, 2017 (UTC)
  2. 7 seconds exactly. Will dodge Shunt maybe once before going. Hogwild94 (talk) 20:11, December 26, 2017 (UTC)
  3. 11.31s. If this were the Series 8 Chompalot which could kick back and resist pushing like it did against Gabriel, I would input a higher score, but for the boxier Chompalot, a generous eleven seconds. TOAST 20:25, December 26, 2017 (UTC)
  4. 10.54s. I don't see them lasting too long, but not the worst out there. Jimlaad43(talk) 20:49, December 26, 2017 (UTC)
  5. 10:20s. I've got a soft spot for Chompy but I don't see it surviving for that long :( Diotoir the son of nemesis (talk) 21:11, December 26, 2017 (UTC)
  6. 11.04 seconds. Doesn't seem like the best shover sad to say. BizarroKing (talk) 00:01, December 27, 2017 (UTC)
  7. 9.45 seconds. Chompalot will be doomed if caught side-on, but should be nippy enough to evade Shunt for a little bit. Raz3r(talk) 16:56, December 27, 2017 (UTC)
  8. 6.21 seconds. Yes, I'm still as harsh as ever when it comes to sumo. And frankly, its no different here. Easy push off for Shunt. --Demon Of Tomorrow 17:58, December 27, 2017 (UTC)
Time: 9.63s

Heat Final[]

Disc-O-Inferno vs Hydra[]

Disc-O-Inferno Hydra
Disc-o-inferno
Hydra
Votes for Disc-O-Inferno
  1. I have voted against Hydra three times now, even though I think it is a decent enough robot. Anyhow, Hydra could win this if Disc-O-Inferno has its reliability issues again, which could be triggered if hit at the top by Hydra's hammer a couple of times. However, I am not going to use the reliability card here, since we have no idea what state either of these two robots will be after two battles. Henceforth, I think that unless Hydra gets several well-timed hits with the hammer on its opponent, or pushes it onto the flame pit or House Robot, Disc-O-Inferno should dominate. After all, Hydra's armour was not exactly the greatest, and based on Disc-O-Inferno's melee in real-life, the spinner no doubt had some serious power. SpaceManiac888 (Talk) 20:08, December 26, 2017 (UTC)
  2. A battle I've seen a few times in Alternate Heat Winners competitions, and generally Disc-O wins. Taking both robots as they are, I trust Disc-O to land a more crippling blow than Hydra can. CrashBash (talk) 20:39, December 26, 2017 (UTC)
  3. This version of Hydra had thin armor, and will be cut to ribbons by Disc-O before it can get any sort of offense going. Badnik96 (talk) 20:44, December 26, 2017 (UTC)
  4. I think Disc-O can pull it off, I feel as long as they can stay alive they'll deal more damage to Hydra than Hydra to them. BizarroKing (talk) 23:58, December 26, 2017 (UTC)
  5. If they come together head-on, I suspect Hydra will come out better, but Disc-O-Inferno is fast enough to dart round the sides and deal the damage to the weak armour. Once that happens, I can't see Hydra having a chance of taking back control, and Disc-O-Inferno will finish off the job. Raz3r(talk) 16:56, December 27, 2017 (UTC)
  6. Someone remind me what Hydra can do to The Disk-O-Inferno, especially seeing as its invertible? Regardless, Hydra will be mutilated by that flywheel due to its weak armour. --Demon Of Tomorrow 18:00, December 27, 2017 (UTC)
Votes for Hydra
  1. It's a tough one, but Hydra just about gets my vote here; Disc-O never really took heavy knocks too well, and with a half decent lifter and a solid axe, Hydra should just be able to cause a hard enough knock here. Hogwild94 (talk) 20:13, December 26, 2017 (UTC)
  2. Disc-O had bad reliability, and lost in this round because the disc had stopped working. Anyway, a good flip or two will disable to disc anyway, and from then on it's Hydra's for the taking. Jimlaad43(talk) 20:50, December 26, 2017 (UTC)
  3. Hydra's armour gets grief, if it charges in head-on and keeps Disco under pressure with constant slams it should prevent suffering any terminal damage and cause Disco problems. Datovidny (talk) 22:09, December 26, 2017 (UTC)
  4. Tough and close could go ether way! But I feel both machines will score equal amount of damage points, so it comes to my favourite, Aggression. Hydra will ram and flip Disc-O (disabling the disc perhaps) and use its (quite useless) axe to smack earning more points. Diotoir the son of nemesis (talk) 10:55, December 27, 2017 (UTC)
Winner: Disc-O-Inferno (6-4)
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